Zone Holding: Principle
In this NanoMod, the players play on the same side and their goal is to defend a place of the map. Numerous monsters spawn more and more quickly and move to the objective the players protect. If too many monsters manage to reach it, the game is over. To be honest, it is impossible for the players not to loose... It is a matter of minutes, or hours for the bravest of you!

Comments
In order to improve the smoothness or the rhythm of the game, you can decrease or increase the amount of monsters. That also respectively increases or decreases the monsters' stamina and the amount of points they weight. The more monsters spawn (compared to the standard amount), the less they damage the objective the players defend.
It is possible to play this NanoMod alone, unless the map is not designed for that. This NanoMod works in the mode FFA only.

Specific commands

Participate to tests
I would like to collect as many constructive comments, suggestions and opinions as possible about my NanoMods and maps. I would welcome any bug report too. Please find more information here.
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Available maps