Wonder 8: Principle
The particularity of this NanoMod, which only can be played in TDM, is the presence of two Wonders. Every team must build its Wonder to win the game. Of course, the faster team is the only winner. To do so, some tools are distributed at the rate of a tool for two players. Through the building process of its Wonder, every team reach new abilities in terms of offense and defense. Weapons, vehicles, armors, walls, bunkers...
A player is considered soldier at the beginning, and worker once he gets a tool from a tool box. Then, a worker can become a soldier again by giving back its tool. According to the game setting (see the command tool), it can be possible to use the tool boxes of the opponent team.
The key elements of the Wonder 8 NanoMod are the team work and the strategy. The workers build while the soldiers defend and/or attack. It is possible to balance those two classes, to steal and keep the tools of the opponent team, to first build some offensive or defensive parts of the Wonder...

Remarques
When a worker dies, there are three possibilities. The worker's team can keep the tool whoever killed the worker. The worker's team can loose the tool whoever killed the worker. The worker's opponent team can steal the tool if the worker was killed by an opponent soldier, and let the tool to the worker's team in any other case.
Workers cannot pick up weapons et have to build their Wonder in order to score. That being said, they can build the Wonder of the opponent team, even if that is not clever and plus remove some points from the score.
It is not possible to play this NanoMod alone. It requires at least two players, and the teams should be as balanced as possible. This NanoMod works in the mode TDM only.

Commandes spécifiques

Participate to tests
I would like to collect as many constructive comments, suggestions and opinions as possible about my NanoMods and maps. I would welcome any bug report too. Please find more information here.
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Available maps