Tower Defense: Principle
Based on the WarCraft III Tower Defense, this NanoMod puts narrow-minded and harmless monsters on the scene, and of course players who must defeat them before it is too late. If even only a single monster manages to reach a certain place of the map, the game is over... Rather tragic, isn't it?
But stop crying because the players are here to prevent any catastrophe. Equipped with engineer tools, they build the mounted weaponry that will be lethal to the monsters. They also have to be aware of the pervert monsters coming out from nowhere and aiming at the destruction of those little toys.
Comments
The monsters spawn wave after wave, and the number of waves depends on the map. The stamina of each monster is defined according to the number of players.
The engineer tools (used to build and repair mounted weaponry) are regularly distributed during the game, at the rate of one tool per wave.
A player can give his tool to another player who do not have any. To do that, the first player must come near the second and push simultaneously the buttons Shoot and Use.
It is possible to play this NanoMod alone, unless the map is not designed for that. This NanoMod works in the mode FFA only.
Participate to tests
I would like to collect as many constructive comments, suggestions and opinions as possible about my NanoMods and maps. I would welcome any bug report too. Please find more information here.
Available maps
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Snake
- Ideally designed for 4 to 12 players
- A huge snake is sleeping in the sun. Some tiny monsters are running along his back. They started from the end of its tail and try to reach the top of its head. But you and the mounted weaponry will defeat them. Or try to... Beware of the jokers falling from the sky... This map does not fit in a little amount of players.
- Designed on August 2006 and updated on October 2006 (Full release 1.1.3)
- Is provided with the full release 1.1.3 (October 19, 2006) of the mod that can be found here.
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