Lone Run: Principle
The goal, in this NanoMod, is to reach zones to earn points, and also to prevent opponents to reach those zones. To make things interesting, the maps are star-shaped: the players spawn in its center and the zones are placed at the end of its branches. You have many ways of scoring: use flashbang grenades or smoke ones, create diversions or simultaneous assaults, kill your opponents etc. That is the key concept of this NanoMod, but we can imagine standard or maze-shaped maps where players should smartly run to reach as many different zones as possible.

Comments
A zone is locked immediately after a player scores in it, and turns usable again once this player dies. This lock can be applied only to the player who scored in the zone or only to the members of his team or just to every player. It is also possible to disable the zone lock.
It is not possible to play this NanoMod alone. It requires at least two players. This NanoMod works in the modes FFA and TDM.

Specific commands
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Participate to tests
I would like to collect as many constructive comments, suggestions and opinions as possible about my NanoMods and maps. I would welcome any bug report too. Please find more information here.

Available maps